Tuesday, June 7, 2016

Warcraft: the beginning

DIRECTION: Duncan Jones; STARRING: Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Daniel Wu, Ben Schnetzer;   STORY: Chris Metzen based on the animated video game;  SCREENPLAY: Charles Leavitt, Duncan Jones;  CINEMATOGRAPHY: Simon Duggan; EDITING: Paul Hirsch;  PRODUCER: Charles Roven, Alex Gartner, Stuart Feneran; GENRE: Action Fantasy; LOCATION: Azaroth; DISTRIBUTOR: Universal Pictures; RUNNING TIME: 123 minutes
Technical assessment: 2.5
Moral assessment: 2.5
CINEMA rating: V14
MTRCB rating: PG13
Gul’dan (Wu), an Orc warlock, wants to lead the Orc race out of their dying world, Draenor, into the world of men and elves, Azeroth. But Gul’dan’s magic, called the Fel, which opens the portal to the new world is fueled by the life force of captives. In order to have more sacrificial prisoners, Gul’dan leads a small army into Azeroth. Despite their doubts, Durotan (Kebbell), the chieftain of the Frostwolf clan, his pregnant wife Draka (Galvin) and his friend Orgrim join the army. Meanwhile, Sir Lothar (Fimmel), military commander of the kingdom of Stormwind and the King’s brother-in-law, captures Khadgar (Schnetzer), a young mage investigating the raids on human villages. He notices that the villagers’ death was caused by the Fel and convinces Lothar and the King to consult with the guardian Medivh (Foster) about the sinister magic. Following his instincts, Khadgar discovers that the orc could not have opened the portal without help from Azeroth while Durotan realizes the Fel consumes the very world were Gul’dam resides and in time will turn Azeroth as decayed as Dreanor. In time, Medivh is revealed to have been consumed by the Fel and the traitor who opened the portal for the orcs.
Warcraft has a ready market—the hundreds of DOTA players familiar with the characters and quirks of the game. This must have been the rationalization of the film’s producers for wanting to come up with this franchise. However, banking on the online players might have been a mistake more than an advantage because the game does not have a narrative—the film’s attempt to add drama felt feeble, forced, and dragging. The game is about strategy; the movie wants to venture on drama. The result is a storyline so simple, unoriginal, and confusing for non-players, as there are just too many names and concepts to follow. The performances are mediocre and fail to endear any of the characters to the audience. Nobody cared for anyone—not even the cute little baby orc left to float in the river by its mother. But what it lacks in content is salvaged by its elaborate visual styles, rich textures, and amazing integration of motion capture that maintains soulful and expressive eyes. Overall, there are some good technical elements here and there but not enough to qualify for a movie. In the future, the producers should just stick to the video game.

Warcraft tries to tackle concepts familiar to epic adventure genres. In broad strokes, it delivers the importance of honor over victory, brotherhood and loyalty over ambition and courage over hopelessness, but the violence that is pre-packaged because it is based on a war game supersedes whatever moral or ethical values the film may have.